I plan to make the beta releases incompatible with the final mod, but thats for later. Which is why I intend to do beta releases of any progress I make. I have no illusions anything I'm planning will get done quickly. Then using the pieces to build the puzzle. anyways I'm sure you get the idea, Its going to take a long time, but it's going to be like building puzzle pieces. Building a small town that will be used later. Mainly making it so silver weapons do more damage to any beast, not just undead. First will be armor, after that it will be creating a medium armor catgory and perks list. Thanks for the link, and I've heard that a large mod is a bad starting point, which is why I have it designed to be a compilation of much smaller mods I intend to develop. Once you have some basic skills under your belt, you'll be able to better develop your large mod idea. So before the class opens, I recommend brainstorming on a simpler idea you can complete quickly just for practice, like a house, simple dungeon, or a camp. A large mod is generally a bad jumping off point for a complete novice and it can end up discouraging you in the end.